Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. The piece of paper shows the solution to the rotating puzzle. This item has been removed from the community because it violates Steam Community & Content Guidelines. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Note the three hooks on this screen and the three on the next. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. On the table next to the elevator, the Colonel writes a message for a woman named Ruth, stating that he has constructed the guard that has been greeting us throughout the museum. Use the first the electrical panel and redirect power to the aquarium. He wants a crispy snack now and gives you a. Pan left and re-enter the dining room, then right to the kitchen. You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. We can now enter the room it was hiding, which has an eye symbol above it. Venturing all the way back to the ticket door, we arrange the insect drawings in the proper sequence, causing the other owl wing to fall from the ceiling via a rope (which we immediately collect). Use it to create any four-digit code on the machine here. Specifically, by going to the "Forgotten Hill: Museum & Library". Brickset members have written; have joined this week. Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above. We immediately collect the broom, screwdriver, and bucket. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Switch to light dimension and enter the fossil exhibit itself. Returning to the false reality, we enter the music room (as the door is not there in the true reality). Heading left to the end of the hall, we open the door with the beetle symbol above it. When done with correctly arranging the symbols, a key is revealed. Use the piece of paper on the slot at the top. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. The door fades away and to our dismay, it's a jar of urine. Use the scalpel on the creatures red/green lights to get two. We enter the exhibit and obtain the exhibit map from the shark jaws on display. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Move the gears with the buttons on the sides and the button on the gear to confirm. Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. Exit the secret room and piece the eye above the passage. All Rights Reserved. Speak to Adam Drake for another round of The Devil's Game. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. Moving right to the pillar between the projector room and the monster room, we place the head firmly onto it, causing a hidden compartment to open. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. Everything here is a puzzle, even an easy task, such as opening a bottle of wine, needs. Maryland network library produces podcasts The Maryland Library for the Blind and Print Disabled, an NLS network library, continues to produce two podcasts: Guest Hour and the Technology User Group. Returning to the end of the hall, we can finally open the door with all of the emblems. Inside the nook that hid behind the panel are a diapositive and piece of paper with the solution to the puzzle directly to the right of the jellyfish room. Follow all the 'correct' doors. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Guard: If you are too slow/inaccurate with the gun. Going once more to the music room, we place the flute into a statue's hands. But we can ring the bell on the left side of the room to cause a chicken leg to appear under the cloche on the stove itself. Beating him in all three rounds sends him back to hell with the others. Use the pincers to cut the chain locking the power room and head inside. Pick up the Sculptural Arts map from behind the sculpture on the right for. Return to the music room in the light dimension. Take it back for the. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. Flickering back to the true reality, we use our sickle to obtain six eyeball stalks. With Forgotten Hill Disillusion you will: explore more than 50 different . How to play: Three missing instruments, one missing sheet music. This comes after the previous game, Forgotten Hill: Mementoes. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. From left to right they are the "Burial", "Hanging", "Drowning", and "Marionette" figures. I don't think I could have completed the game without it. It is only visible to you. Entering it, we see a small gallery of insects which have various symbols below them. Pan all the way left and enter the insect exhibit. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). ! Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Unfortunately, the key is attatched to a sea snail and as long as it is alive, we cannot obtain the key. JayIsGames offers a free online experience with the best free online games. Zoom in on the four dials to see they're coloured. Zoom in on the machine. Going back to the elevator, we head even further down. But above all, will you survive? After attatching it, the pot the plant is in hops and reveals garden scissors. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. Mon, 09 Jan 2023 21:20:43 Game Questions . Back at the "Lost and Found", we trade the sheet with the saw. Also, we can only take one key at a time. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Submit your game now and we might release it in homepage. Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Pan left and remove the curtain to a second aquarium with a crab and a key. Twenty nynchkuddys freed! Take the. Click on the owl and it moves its wings in a sequence: down/down, up/up, up/middle, middle/down. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. forgotten hill disillusion: the library written walkthrough. Use the fossil on the upper left display and solve the jigsaw puzzle. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Shoot the guard by clicking the crosshair. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. Pan back left and enter the door on the right to the dining room. Pan left three times and hang the cage on the rope hanging from the ceiling. Fourth nynchkuddy freed! Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. A total of fourteen nynchkuddys freed! Click on it. After the puzzle, it wants to "hear the right ticking" so take out the stopwatch. We can take the mandrake and hang it on the hook. "Anakin's fans strike back". As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. Forgotten Hill Disillusion: Flora and Fauna. However, the power's out and we're unable to access any of the exhibits inside this room. meet new disturbing characters and help Mr. Larson in his search for the truth. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Returning to left end of the hall, we use the saw on the wooden shark teeth to obtain stakes. Place the key in the hole and zoom in on the owl. He gives us a coin in thanks as it's all he has. Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. Use our game submission form. Talk to Gustav Mellor to play a game called The Devil's Game. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. Zoom in on the panel underneath and drag each symbol to the correct row. Returning the bird to Abigail, she gives us a key as a reward. Follow the wiring diagram and rearrange the nine red fuses correctly. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. In layman's terms, we just got monster poop. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. Returning it to the owl's other socket, our inventory lay empty. He challenges us to three final rounds of "The Devil's Game". Round 3: move right down, move right, move right down, move down, shield up. Inside we see a multitude of insects and a fetus. All trademarks are property of their respective owners in the US and other countries. Return to the room where you just got the hammer. Directly to the right of the button is a gear puzzle. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Use the axe twice on the test tube chamber in the same room. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Open the lower cupboard with the key and take the. Slide the projector along the top of the screen to the right side. Pan right again (two doors + statue) and enter the left door again. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. Proceeding to the first room on the right, we open the left door with the book symboland step inside, revealing rows of bookcases lining the two rooms within. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. This is a hub area for the entire museum. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. Open the stopwatch in your inventory and use the gear on it. Taking a photo of the one not obscured, we head into the hallway and go right to the skeleton next to the owl door. Returning to the hallway and adding oil to the wheels of the cart holding the angel statue, we can finally move it from the door it was blocking. I head into the Forgotten Hill Museum & Library. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. Going left, we take a mandrake from the demon boy statue's arms. The guides for the devil's game are especially helpful, I could not figure out a single one. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. It is only visible to you. Use the combination we found in Gustav's office to open the compartment. After switching them, a key descends from the ceiling next to where the moon painting now resides. This item will only be visible to you, admins, and anyone marked as a creator. I assume you know your way around the museum by now, so I'll be brief. Switching back again reveals stands to place cards into. We can only take three at a time, and they must be returned if we are to take others. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. The mandrake directly to the right comes out of hiding and we collect it. Read the recipe book in the shelf on how to make a crispy snack and. JayIsGames.com is a leading Flash and Online game review site. Press the buttons in the following order: 12313424. 275722209167 Referencing the poster above its head, we use our camera to navigate the maze by heading in the true direction. Use the camera to look at the statue's forehead. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Taking our axe once more, we chop off the arm from where it was growing. Werbung. No link dropping, no domains as names; do not spam, and do not advertise! This was extremely helpful. However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). Use the slide on the hanging light and take note of the symbols that appear. Unfortunately, it must be collected anyway. The fish above the octopus run portside.". Hiding inside is another symbol to make with our projector. However, it's wingless with gears exposed and its eye sockets are empty. Press the red button to switch it on. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Entering the wing, we go to the puzzle directly to the right of the tool door. Pulling on the cord to the right of the elevator, the true form of the monster stares us down. Use the key to unlock the coin machine and use the coin on it. Going through the motions once more, the only differences this time are an emerald and our final red card. Sixth nynchkuddy freed! Use the second electrical panel and redirect power to the jellyfish exhibit. It's time to open the doors. After they were bled and skinned, he would cook and devour them. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. With key and coin in hand, we can activate the machine and the last puzzle for this section. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. Check us back often! Be warned, freeing all of the nynchkuddys is a tedious undertaking. Forgotten Hill: Wardrobe 2. Returning to the false reality, we take it to the statue holding the bowl of blood, using it to sever the rope above it. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Forgotten Hill: Disillusion The Library . Werbung. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Switch to light dimension and go to the lizard room. Switch to the dark dimension and use the yellow card on the left cabinet. Valve Corporation. In the child's hand is a clue for how to position the books later. Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). Bird cage in one hand and a cane in the other, she requests our aid in catching her bird. Heading right into the owl room, we add the gears to the mechanical owl and interact with it. Moving right down the hall and into the plant room, we change to the false reality and under the secondary room to the right. In it's place is a crank handle and further back on the fish is another shark tooth. Place the mouse trap besides the mouse hole. We enter the "Flora and Fauna" wing and immediately stop. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right.